Look Outside starts as it means to go on, hinting at a choice and then standing back smirking. The room’s dark; strange light leaks through closed curtains, and a beady eye poking through a crack in the wall urges you to peek out the window. You don’t have to do it; it’s not a formal decision point as such, just a gently presented possibility – and you can practically hear developer Francis Coulombe cackling as your curiosity wins out and all your innards explode through your eye holes.