Ghost of Yōtei review

I still can’t figure out how to think about Ghost of Yōtei. And, honestly, its predecessor, Ghost of Tsushima, even four years on. I enjoy these games – I enjoy these kinds of games, even. I’m a sucker, if you’ll forgive the pun, for the Sucker Punch style of open world. A kind of Diet Assassin’s Creed: even lighter; even shallower; even simpler to grasp and follow around, sword in hand, air in head. Sometimes with video games and their often unfathomable complexity and depth, these games feel like just about all I can handle. Sometimes you just need Love Island, Emily in Paris, an infinite, blue-lit bedtime scroll. And sometimes you snap out of it.

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